walla. Non sync background conversation made up of indistinguishable words voiced by actors.
WAVE. Standard PC audio file format, created by Microsoft.
white out. Effect where a shot cuts or dissolves to white. Often involves organic elements such as a light, a camera flashbulb, or steam.
wide shot. (WS) A shot framed wide that encompasses much if not all of the action.
wild line. Non-sync, sound only, line of dialogue recorded from an actor.
wild sound. See wild track.
wild track. WT. Sound effect that is recorded non sync. i.e. without picture.
window burn. See visible time code.
window dub. See visible time code.
window size. Aspect ratio of video for Web. See also aspect ratio.
wipe. A transitional effect where the incoming shot replaces the outgoing shot by appearing to wipe (erase) it from the screen.
worldizing. Aligning audio elements – usually ADR or Foley – to match a character’s environment by placing them in a live room “world” to make them sound more real.
work print. Positive print struck from the developed OCN and printed by the lab so that the colors are true but not fully timed. Used to view, edit, and project film.
work track. Sound reel that the sound editor works with. A dupe of the production track, it’s also referred to as the 1:1 (one to one) or guide track.
WT. See wild track.
WYSIWYG. What You See Is What You Get. Pronounced “Wizzy Wig,” this expression is used to describe a myriad of works-in-progress. It’s applicable to color correcting, the creation of titles or effects, and to any situation where a draft allows you see what the final product will look like.